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Ghostbusters: Dev Diary 1

So it looks like the developers for the new Ghostbuster game coming out on the Playstation 3, Xbox 360 and Wii have decided to give everyone an insight into their time working on the game.  There isn’t much more for me to say so I’ll just let you get on with the dev diary.

It Begins

So he looks across the conference table over his impressive beard at us. Pauses. Then he says, “It’s Ghostbusters. We’re going to make a Ghostbusters game. The first really good one.”

And the other one, who for the first time since we met has paused talking for almost two consecutive minutes, adds this: “And we think you’re the right guys do it. You up for it?”

Nobody says anything for a long time. They think that after all the buildup and mystery maybe we’re disappointed, that maybe we’re trying to assess the fastest way of out of the room. But that’s not the case. The fact is that Brendan is sitting in stunned silence and I’m just trying to keep from swallowing my tongue. Mark Randel (Terminal Reality President & Chief Technologist) is taking it better: he’s just near-catatonic.

It was January 2006. We arrived at the publisher forty minutes ago, one of a few stops on a tour to show off our Infernal Engine next-gen technology demo and an original game IP we’d been developing (‘the publisher’ at this time being Vivendi, before Atari took over the title in 2008: look up ‘Activision Blizzard merger’ on Wikipedia for more info). In addition to cutting-edge lighting, materials, and rendering, the tech demo depicted squad gameplay action, heavy emphasis on chaotic environmental destruction, and extremely realistic physical interaction.

It was the massive destruction is what really got their attention. Seriously: fiery explosions & debris will get your foot in any door.

Vivendi Executive Producers John Melchior (tall, quietly fast-talking, awesome), and Pete Wanat (beard & soda also awesome) introduced themselves and let us know immediately that they were the two most hated men at this publisher. John O’Keefe (Terminal Studio Director) asked if maybe there was someone else there we could talk to.
They watched our demo politely, exchanged mysterious raised eyebrows, asked a few pointed questions, and then left for a private discussion in the hall.

When they came back they seemed to have agreed on something. They told us they’d been working on developing a movie license IP. Brendan Goss (Terminal Reality Executive Producer) shot a look my way: Uh-oh. Here we go again. But this was a really big one, they continued: a really great one. And it wasn’t tied to an upcoming theater release in less than twelve months.

Then they dropped the G-bomb.

There it was, out in the open. Ghostbusters. Maybe one of the greatest movies made. Definitely one of the funniest. We were getting a crack at it. To say we were thrilled is a lazy understatement. Pleasantly electrified is closer to the truth. It wasn’t until later, after the shock wore off some, when we realized the depth of the responsibility we had staked ourselves to when we finally stammered, “Y-yes! Of course we’ll do it!”

Stars Align

The Ghostbusters game finally happened as the result of a fairly rarefied confluence of elements, a sort of Hollywood fairy tale.

Sony Pictures Consumer Products (Mark Caplan & Keith Hargrove) knew that the time was ripe for a Ghostbusters revival, and wanted to wrap it around a centerpiece game. Sony felt that game technology had finally arrived and were looking for a developer with the right mix of passion and skills to do the project correctly. First, Sony knew they needed to do two things: 1. Make sure all IP holders—which includes the director, three of the original Ghostbusters stars, and Sony Pictures itself—would be totally on board; and 2. Find a publisher that could make the game happen with as much of the original talent involved, as possible (i.e. the Ghostbusters).

Across town at the publisher, John and Pete had been talking about doing a GB game for quite a while, and had started talking to the owners of the property. They were also trying to sell their own upper management on the concept. Some reluctance is certainly understandable. The reason we jumped at the chance was the same reason the finance people were shy: a major movie-license game that’s not actually attached to a theatrical release can be a tough sell. There’s no built-in multi-million-dollar studio-financed marketing campaign. With a high-profile title, securing the license can be very expensive, especially when that license is one of the highest-grossing and most beloved films of all times (market research by Vivendi revealed that the enduring ‘no-ghost’ logo ranks just behind Coca-Cola and the Nike Swoosh stripe in order of worldwide recognition). Securing the talent can be both cost-prohibitive, if not impossible to do: Murray, Aykroyd, Ramis, and Reitman haven’t worked as a group for years, and each has his own successful career to manage.

In the meantime, Dan Aykroyd had been trying to get a Ghostbusters film sequel off the ground for years, but was having a hard time reassembling the cast and generating studio interest. He had decided that a CG-animated movie would be the best way to go, since the GB III script called for a daunting budget if shot practically. A few voice-acting sessions would require a much smaller time commitment from the cast. And the now almost-sixty-year old principals wouldn’t have to strap those brutally heavy proton packs back on and run through NYC streets. So, from his perspective, moving to a game format for a true sequel wasn’t too big a leap for him.

The three sides found one other and liked what each was bringing to the table. They worked on pulling the rest of the group back together. And the snowball starts to roll. We jumped on as soon as we could.

So what did everyone think of that little insight into the work they do, feel free to comment on your thoughts.

14 Responses to “Ghostbusters: Dev Diary 1”

  • Guest says:

    Way to post something without citing your sources. Maybe next time you should give a link to the IGN blog you got this from.

  • Shaun says:

    Hi there Amsterdaam,

    How nice of you to come pay us a visit again. We were contacted by an n4g reader about your comment and I believe I am talking to the same person.

    As I said in response we have not stolen any articles from any other website, we received a press release this morning from Atari containing the first part of the developer diary and 3 images along with it.

    If you call receiving press releases stealing then god forbid you better get hold of every other gaming site as they must all be stealing aswell.

    next time you want to comment you should maybe find out about journalists and their sources before you do.

  • Guest says:

    That is word for word from the IGN Ghostbusters blog. I can understand stealing it if you had something else constructive to say about the blog writing, but you had nothing original to add.

    What a poor excuse for a video game site this is. While I haven’t tried to see if you’ve done the same on other aggregation websites, having an owner of the website sign up for a pseudonym on N4G just to post only your websites stories is a very poor way of advertising your site. Make a name for yourself by having excellent writings and interesting viewpoints on what is going on in the world of video games.

    Also, I tried to learn about you, but your About page is still the default text from WordPress:

    About
    Posted by admin On January - 22 - 2009

    This is an example of a WordPress page, you could edit this to put information about yourself or your site so readers know where you are coming from. You can create as many pages like this one or sub-pages as you like and manage all of your content inside of WordPress.

    Before opening a website you might want to check your links and pages to make sure they are ready to be displayed to everyone online.

  • Shaun says:

    Good Morning,

    So your saying every single word is copied from ign, even my opening paragraph. If that is the case then I’ll need to get in contact with them as they are plagarising my work.

    In the article, the blue text is the developer diary that was released as a press release from Atari. Now why would I want to go editing this as surely that could lead to misinterpretations on my behalf which would then filter down to the reader which would just be irresponsible.

    Until you mentioned IGN, I had no idea that they had wrote anything about the dev diary. So with that in mind I searched around the net to find other websites that have posted this and I think if you feel so strongly about this then you should visit the following sites as they must be stealing aswell.

    The sites you will need to goto are;

    http://www.videogamer.com/xbox360/ghostbusters/preview-1459.html

    http://www.destructoid.com/atari-makes-terminal-reality-write-ghostbusters-dev-diary-makes-our-job-easy-119544.phtml

    http://news.teamxbox.com/xbox/18692/Ghostbusters-The-Video-Game-Dev-Diary-1/

    Finally my friend, I think you should take a good hard look at yourself and get it into your head that the developer diary was a press release and as such is meant to be published as originally printed and it would be bad journalism if I was to edit it.

    Shaun

    p.s. Thank you for bringing the ‘about’ page to our attention, we will be sure to get that updated for you as soon as possible.

  • NY_JOE says:

    LOL@”Guest” Shaun i wouldn’t waste your time on this guy, he obviously has issues. Regardless of the fact there are a dozen other sites running the identical story he has it in his head you have stolen it from ign. I think the concept of a press release is lost on him, and he’ll no doubt continue to act like a complete douche. Perhaps he needs to take a long hard look at his priorities in life. Keep up the good work the sites looking good considering its been up a week, just remember to update that about section and hopefully you’ll avoid anymore ignorant comments.

  • Shaun says:

    Hi NY_JOE, Thanks for the kind words about the site. We have had quite quite a successful first week which we are all very pleased about and I hope that it carrys on growing.

    As for Guest, I agree that I shouldn’t waste my time on him but at the same time I hate being called a thief and a liar but I will just ignore anything more he has to make up about us.

    Thanks again for the comments,

    Shaun

  • Guest says:

    Shaun,

    You are a theif and a liar and it was my pleasure to bring the lack of an about section to your attention.

    All of those websites are thieves as well.

    Best of luck with your site, I’m sure it won’t outlast the year.

    :)

  • Steve says:

    “Guest” You really seem to be struggling with how this process works, so I’ll run through it just this once to try and help you out. We along with every other gaming site receive PR releases from various agencies, the point of these releases is for us to then pass on these stories to our readers. As has been pointed out to you, which you seem to be happily ignoring, is that there are a large number of sites all over the internet which posted the exact same story with the exact same wording, that we ran, This is what companies want when they send out PR releases. A simple google search that I’m sure even you can manage, will bring up all those sites and you can gleefully fill your days accusing everyone of them of being thieves. I’m sure sites like Teamxbox would be pleased to hear from you.

    Now if you still cannot understand all that, I’d be happy to find someone who speaks fluent moron to explain it to you again.

  • Guest says:

    IGN ran this five days before you or any of the websites you posted. I guess I have trouble understanding why you’re running this website. I mean from what I’ve seen you have nothing to say about games. You just post news straight and true. Which isn’t necessarily a bad thing, I mean it’s always nice to get unbiased news about games which seems to be your intent given your tag line of “We Play The Games, Not The Consoles” and for that I give you credit where credit is due. It is refreshing to see a website with little to no obvious allegiances.

    But my point mainly being, there are tons of websites that give game news. Some better than yours and, yes, some worse. So I want to know why people should come to your website. As a writer on playthegamez.com I think it is your responsibility to your visitors and readers to give them a reason to come here to get news rather than IGN or Kotaku, both of which are usually the first to report much of the game industries news.

    Is there a reason you don’t post editorials and opinionated articles? Do you really want this to just be a straight gaming news website? Or maybe I just haven’t given you enough time to post something of this nature?

    Also, I get kind of nervous on a website that has an advertisement for Phone Lookup at the bottom. ;)

    <3 Your biggest fan,
    Guest

  • Shaun says:

    Evening ‘Guest’,

    I take onboard what you have said with regards to editorials and opinionated articles and it will be a case of giving us time. The site is only 4 days old and so far we are pleased at how it’s progressed in those 4 days. Once we have settled in then that is when we will start to do those things but for now we are just reporting the news.

    I’m glad to see that you have hit the nail on the head with tagline. The goal of the site is to have an unbiased view on games, as they are there to be enjoyed regardless of what console it is released for.

    As I said above, give us time and you will see those aforementioned articles written and published.

    Finally, most sites I come across seem to have an allegiance towards a certain console (even if they say they don’t) and that comes through in there articles which personally I don’t like. If a game is good, why penalise/slate it because of the console it is on. That is why I hope people would visit our site as the essence of it is to give our true opinions on games regardless of which console they are on. I would like to think that once we are settled in then our readers will start to see this and continue to stay with us along our journey. As you said, it is refreshing to see a website that is unbiased which I believe will bring new readers to us aswell.

    Shaun

    p.s. The links at the bottom of the site are nothing to do with us, they are there as part of the conditions to use this theme on our site.

  • Guest says:

    Well, I’ve had my fun so I figure it’s time to level everything out.

    My first post was a post of half-ignorance and half-I-feel-like-arguing. Then you mistook me for someone called Amsterdaam so I decided to continue with it all. Then I decided just to act like an ass because, lets face it, sometimes it is fun just to be ignorant. :P

    With my cards on the table, I do look forward to your editorials and opinionated stories. I hope to start or add my two cents to many lively exchanges of ideas. I hope someone posts your editorials on N4G as that is how I first found your website and will probably be how I find your future articles.

    I also hope you all understand that I was mostly just being a dick for the sake of my own entertainment and I’m not actually a moron. I just have my moments where I find it more fun to try and make people mad rather than stop an argument where it probably should. :P

    And finally, from here on out any post I make will be made under my XBL name of PacManFevaa.

  • Dan is a classic comedian. I love his role on the Blues Brothers.,”;

  • Kian Gray says:

    i always collect the greatest movies from all decades including the 60’s. i love to watch movies.’`.

  • you could say that War of The Worlds is one of the greatest movies of all times“:

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